CUSTOMER ATTITUDE TOWARDS MOBILE ADVERTISING
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Shanker Dev Campus
Abstract
Mobile advertising leverages the ubiquity and engagement of smartphones to reach
consumers through targeted ads on mobile apps, websites, and social media platforms.
This form of advertising is highly effective due to its personalized nature, utilizing data
analytics and user behavior to deliver relevant content. Formats include banner ads, video
ads, native ads, and in-app ads, each designed to integrate seamlessly with the user
experience. The rise of mobile usage has made it a crucial channel for marketers, offering
real-time feedback and the ability to reach users anytime, anywhere, thereby driving
higher engagement and conversion rates.
The purpose of this study, "Customer Attitude towards Mobile Advertising," was to
investigate how informativeness, entertainment, and irritation affect consumers'
perceptions of mobile advertising. This study's main goals are to investigate consumer
perceptions of mobile advertising. 180 samples were taken from respondents in the
Kathmandu by the researcher using the structured questionnaire and analysed using
Statistical package for social science (SPSS) and Microsoft Excel.
The current study demonstrates that informativeness is the most influential factor on
consumer attitudes. Although consumers generally view mobile advertising as a valuable
source of entertainment and information, irritation can detract from these positive
perceptions
Findings indicate that personalized and contextually relevant ads are generally wellreceived, enhancing user engagement and positive attitudes. Conversely, excessive or
intrusive ads contribute to ad avoidance and negative perceptions. The study underscores
the importance of balancing ad frequency and personalization to optimize customer
acceptance. These insights offer valuable guidance for marketers aiming to design
effective mobile advertising strategies that align with consumer preferences and enhance
user experience.
Keywords: Consumers' attitude; Mobile advertising; Entertainment; Informativeness;
Irritation
