Effectiveness of Games in Teaching Vocabulaies in Grade Five

dc.contributor.authorBasnet, Srijana
dc.date.accessioned2023-04-27T09:38:04Z
dc.date.available2023-04-27T09:38:04Z
dc.date.issued2019
dc.description.abstractThis research report entitled ‘Effectiveness of Games in Teaching Vocabulary in Grade Five’ is an attempt to find out the effectiveness of games to teach vocabulary. This study is an experimental type in nature. The researcher selected Nawayug Shikshya Niketan Secondary School, Kanakai1, Durgapur, Jhapa, Nepal through purposive sampling method and 20 students from grade five were taken as sample population. Test items were the main tool for data collection. A pre-test was administered to determine the existing proficiency level of the students. Then, they were divided into two groups; experimental and controlled groups on the basis of marks obtained from the pre-test. The performance scores of the students of both tests were compared and analyzed. I took 28 classes using language games and administered post- test in order to find out the progress of the students from the pre-test and difference between two groups in post-test. The difference was detected from the comparison of the results of two tests. It has been found that students under experimental group have performed better in post-test than controlled group. It means the use of language games in teaching vocabulary produced better results than the use of lecture method. This study consists of five chapters. Chapter one consists of background of the study, statement of the problem, objectives of the study, research questions, significance of the study, delimitations of the study and operational definitions key terms. Chapter two consists of review of related theoretical literature, review of empirical literature, implications of the study and conceptual framework. Chapter three includes methods and procedures adapted during the study which incorporates design of the study, population, sample and sampling strategy, research tools, sources of data (primary and secondary), data collection procedures, data analysis procedures and ethical considerations. Similarly, in chapter four analysis of data and interpretations have been presented. Chapter five contains findings, conclusion and recommendations. References and appendices are also included at the end of this work to make it more valid.en_US
dc.identifier.urihttps://hdl.handle.net/20.500.14540/16716
dc.language.isoen_USen_US
dc.publisherDepartment of English Educationen_US
dc.subjectVocabulaiesen_US
dc.subjectLanguage gamesen_US
dc.subjectPedagogical implicationsen_US
dc.titleEffectiveness of Games in Teaching Vocabulaies in Grade Fiveen_US
dc.typeThesisen_US
local.academic.levelMastersen_US
local.affiliatedinstitute.titleKanakai Multiple Campus Surunga, Jhapaen_US

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